Erratum to: Influence of Pokémon Go on physical activity levels of university players: a cross-sectional study
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چکیده
© The Author(s) 2017. This article is distributed under the terms of the Creative Commons Attribution 4.0 International License (http://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license, and indicate if changes were made. The Creative Commons Public Domain Dedication waiver (http://creativecommons.org/ publicdomain/zero/1.0/) applies to the data made available in this article, unless otherwise stated. Erratum Unfortunately, the original version of this article [1] contained a few errors. The following sentence from the abstract: “The players spent a mean of 108.19 ± 158.21 min/ week to walk/jog in order to play the game which is equivalent to burning 357 kcal/week for a 60-kg person walking a moderate pace.” should have been clearer. This has now been corrected to “Players who never or rarely walked/ jogged before spent a mean of 108.19 ± 158.21 min/week to walk/jog in order to play the game which is equivalent to burning 357 kcal/week for a 60-kg person walking a moderate pace.” Furthermore, the following sentence was also incorrect: “39.5% claimed that they were players (still playing Pokémon Go at the time of the survey), 30.9% claimed that they were ex-players (played before but had not played for at least 7 consecutive days), and the remaining 29.6% were non-players (never played the game) (Table 1).” This should have been “37.7% claimed that they were players (still playing Pokémon Go at the time of the survey), 27.6% claimed that they were ex-players (played before but had not played for at least 7 consecutive days), and the remaining 34.6% were non-players (never played the game) (Table 1).” The changes to the sentences are in boldface for clarity.
منابع مشابه
Influence of Pokémon Go on physical activity levels of university players: a cross-sectional study
BACKGROUND The prevalence of overweight is increasing and the effectiveness of various weight management and exercise programs varied. An augmented reality smartphone game, Pokémon Go, appears to increase activity levels of players. This study assessed the players and ex-players' frequencies and durations of staying outdoors, and walking/jogging before and during the time they played Pokémon Go...
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BACKGROUND Pokémon GO is the most played augmented reality game in history. With more than 44 million players at the peak of its popularity, the game has sparked interest on its effects on the young population's health. OBJECTIVE This pilot study examined motivations to start playing Pokémon GO among a sample of US college students, and how motivations were associated with perceived outcomes ...
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BACKGROUND Physical activity helps people maintain a healthy weight and reduces the risk for several chronic diseases. Although this knowledge is widely recognized, adults and children in many countries around the world do not get recommended amounts of physical activity. Although many interventions are found to be ineffective at increasing physical activity or reaching inactive populations, th...
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BACKGROUND Physical activity has multiple health benefits; however, the majority of children around the world do not attain the recommended levels of daily physical activity. Research has shown that the game Pokémon GO has increased the amount of physical activity of players and that the game has the potential to reach populations that traditionally have low levels of physical activity. Therefo...
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OBJECTIVE To estimate the effect of playing Pokémon GO on the number of steps taken daily up to six weeks after installation of the game. DESIGN Cohort study using online survey data. PARTICIPANTS Survey participants of Amazon Mechanical Turk (n=1182) residing in the United States, aged 18 to 35 years and using iPhone 6 series smartphones. MAIN OUTCOME MEASURES Number of daily steps t...
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